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53 STRATEGIES
ALL STRATEGIES
| NAME | WEAPONS | MOVEMENT | ECONOMY | PLAYSTYLE | LOADOUT | SQUAD | TIER | DESCRIPTION |
|---|---|---|---|---|---|---|---|---|
| Battle at Helms deep | X | II | Build a heavily fortified base and pull the zone to you with drills. Defend against enemy attacks for as long as possible. | |||||
| Red Bull Airrace | X | IV | Try a sick helicopter stunt to impress your passengers. Bonus tip: buy light... | |||||
| Need for Speed | X | X | II | Dune buggies only. Race your squad to the hot zone; the last driver to arrive must lead the first attack. | ||||
| The Wolf of Wall Street | X | II | Make as much money as possible, as quickly as possible, with only one life. Cash out before the market — or the enemy — crashes you. | |||||
| Low Baller | X | X | I | Build a complete kit for less than 500 credits. Every purchase counts, and going one credit over budget fails the challenge. | ||||
| High Roller | X | I | Buy the most expensive kit available, fill every slot with premium gear, and put your entire fortune on one raid. | |||||
| Paintball | X | X | III | Use the Scout only and land as many hits as possible. Damage matters; finishing kills are optional. | ||||
| Duck Hunt | X | X | III | Shotguns only. Sneak up on a nesting duck — an enemy sniper — or blast a flying duck out of the air while they parachute. | ||||
| Gate to Hell | X | X | IV | Drive the spawn vehicle close to the hot zone and call the team straight into the action. Bring a drill and fuel tank to keep your gateway alive. | ||||
| Mr. President | X | X | III | One player is the President with full armor and a heavy weapon. Everyone else wears level-one armor and carries an MP as Secret Service. Protect the President at all costs. | ||||
| Tank Trap | X | X | III | Build an ambush for an enemy convoy, wait until the vehicles enter the kill zone, then spring the trap and raid what remains. | ||||
| Supply Drop Killer | X | V | Fly a Black Hawk over the target and score a kill by dropping supplies on an enemy. Bullets do not count — deliver the package on their head. | |||||
| Roadkill | X | X | X | II | Vehicles are your only weapons. Honk before every attack and terrorize the enemy with engines, tires, and terrible driving. | |||
| Aldi-Panzer | X | X | II | Turn a pickup truck into a budget tank by loading RPG troops into the back. Keep the truck moving while the passengers provide the firepower. | ||||
| Where did the Flak come from? | X | X | V | Build one or more CIWS guns within range of the enemy base, conceal the position, and let the surprise barrage rip. | ||||
| Trojan Horse | X | X | V | Approach in a vehicle and convince the enemy to open their gate using only voice chat and honking. The raid starts when they let you in. | ||||
| Sneaky Breeki | X | IV | Infiltrate the enemy base without being noticed. Avoid every fight you can and do not fire until you are inside. | |||||
| Holi Festival | X | X | III | Buy every color of smoke you can find and turn the enemy base into a festival. The raid begins only after the sky is full of color. All guns allowed. | ||||
| Snoop Dogg — Smoke Out | X | II | Cover everything in smoke and carry a classic gangster sidearm. Pistols must be fired from the hip; style is mandatory. | |||||
| The Cube | X | X | V | Build a secure prison and capture one enemy alive. The mission only succeeds if your prisoner reaches the completed cell. | ||||
| Sodom and Gomorrah | X | X | II | Rain hellfire with mortars until the enemy position disappears beneath the barrage. An artillery tank is allowed; direct-fire weapons are not. | ||||
| House of the Dragon — High Tower | X | X | II | Claim one of the tallest buildings on the map and construct your fortress at the summit. Defend the high tower against every challenger. | ||||
| A Swarm of angry bees | X | X | IV | Minigun helis - Fly in formation and kill the enemies with 1000 stings. | ||||
| The Prophet | X | I | Use the loudspeaker to announce your prophecy and deliver a full state-of-the-union address to the battlefield. Stay in character through every interruption. | |||||
| Rambo — Hot Drop | X | X | V | Use full-auto fire only. Jump directly into the enemy base or land on its roof, then keep the roof occupied as long as possible | ||||
| Prison Break | X | V | Bring a hammer and building supplies, then surround the enemy base with as much barbed-wire as possible. | |||||
| Drug-Dealer | X | X | I | Fill one bag with adrenaline shots and bring your addicted teammates what they need. | ||||
| Hacksaw Ridge | X | X | III | Play medic and pacifist: Save and heal everyone without carrying a gun. Smokes and melee are allowed, but every life saved matters more than a kill. | ||||
| I love the smell of Napalm in the morning! | X | X | III | Attack from a helicopter using C4, RPGs, and grenades. Rain chaos from above. Play 'ride of the valkyries' or 'fortunate son' in all chat. Stock up on flares and bring a repair tool - the highest level pilot flies. | ||||
| Transport Business | X | X | II | Become the dedicated transport service. Carry teammates, supplies, guns ammo and meds to the front, land safely, return for the next passengers, and keep the route open. | ||||
| Lord of the Rings - The Fellowship | X | X | V | Assign Fellowship roles and buy matching weapons. Frodo carries one grenade — the Ring — into Mordor and must throw it from the top of tower down into the enemy base. No helicopters. Protect the Ring-bearer. | ||||
| Lord of the Rings - Two Towers | X | II | Choose two towers and control the battle with sniper presence. Once positioned, neither marksman may leave their tower. | |||||
| Guerrilla Warfare — Anti vehicle | X | X | IV | Take RPGs, occupy houses beside the enemy base, and keep relocating between ambushes. Strike, disappear, and never offer a fair fight. | ||||
| Behind Enemy Lines | X | X | IV | Parachute into enemy territory, cut yourself off from support, and cause as much damage as possible for as long as you survive. | ||||
| Jeep Stuff | X | X | II | Pack a jeep with explosives, race it toward the enemy position, bail out if possible or commit your life. Vehicles and the enenmy base are both good targets. | ||||
| Bait Car | X | III | Park an irresistible vehicle outside the enemy base, watch it from cover, and spring the trap when someone takes the bait. Explosives or bullets are both good choices - why not both?. | |||||
| Guerrilla Warfare | X | X | IV | Set up ambushes near the enemy's position and never commit to a full fight. Hit and run — one clip, then vanish. Tripwires, crossfires, and chaos. Annoy them until they make a mistake, then punish it. You are the ghost in their backyard. | ||||
| Jurassic Park — Clever Girl | X | IV | Raptor tactics. Flank in pairs from opposite sides while a third player baits at the front. The distraction draws the eyes — the flanks close the trap. They never see it coming. | |||||
| Saving Private Ryan — Band of Brothers | X | X | III | No man left behind. The team moves as one unit — no player advances more than 10 meters ahead of the group. Stay together, fight together, or die together on the beach. | ||||
| Die Hard | X | IV | Pistol only, use a jeep and find a way to launch into the enemy base. Yell 'Yippee-ki-yay Motherfucker' in all chat while in the air. | |||||
| 007 — License to Kill | X | X | III | Bond, James Bond. Run the entire raid with nothing but a silenced pistol and impeccable aim. | ||||
| Bomberman | X | X | II | Grenades only. No bullets, no melee — just the pin and the throw. Cook, lob, breach. Every kill starts with a pull of the pin. | ||||
| One Mag | X | V | Single magazine, no spare. Every round has to count or the run is over. Reload from fallen enemies only. | |||||
| Lone Wolf | X | V | Cut off from the team. Take a separate route and solo-push the opposite site. No comms, no backup, no retreat. | |||||
| Aggressive Push | X | X | III | You are first through every door. No hesitation. | ||||
| Bait your team | X | X | III | You never take the first shot. Smokes and nades to support your team, and when the enemy is distracted, you capitalize. | ||||
| Poverty Run | X | II | Spend nothing. No armor, no utility, no upgrades. Only 0$ items allowed. (parachute is exception) | |||||
| Enemy of the state | X | X | II | Select one colour as enemy of the state and attack them with everything you have | ||||
| Vertical Assault | X | III | Stay off the ground floor. Use stairs, rooftops, and elevated positions for every engagement. The high ground wins. | |||||
| Stealth Flank | X | X | III | Approach from the rear corridor. No comms, no noise until the kill. If the enemy pings your position, you push back and flank again. Bring fitting weapons for the mission. | ||||
| Sniper | X | III | Buy the longest rifle with the largest scope. Single-fire only(no semi or full-auto). Longest confirmed kill wins. | |||||
| Silent Assassin | X | X | II | Silencer only. No loud gear (no grenades). Watch your footsteps, and talk only in whispers. | ||||
| Full-Auto Suppression | X | III | Engage every contact with sustained full-auto. No semi, no taps. Burn the corridor and hold the line until the room clears. |